AIM. MULTIPLY. DESTROY!
A castle siege on tank tracks. Pull back to aim, fire through gates that turn three rockets into hundreds, and tear the enemy fortress down floor by floor.
Drag back anywhere on the battlefield and let go. Time it so the salvo flies through ×10, or even the golden ×50.
ONE DRAG. ONE BOOM.
HUNDREDS OF ROCKETS.

AIM.
Touch the battlefield anywhere, pull back like a slingshot and let go. The dotted line shows how your arc begins.


MULTIPLY.
Fire through the gates floating in the gap. ×2, ×10, even ×50 clone every missile; dodge the −5 and ÷2 that eat them.



DESTROY!
Craters carve the hills, floors collapse, turrets tumble off and tank treads go up in a fireball.
THE GATES
ONE ROCKET BECOMES A STORM
Every gate a missile flies through changes the count. Six hundred fly at once and the rest fold into the swarm, so even a salvo of thousands lands with exact damage.
ONE BURST LEAVES THE TURRET
3

30

1,500
Three rockets fired through a ×10 gate become 30, and through a ×50 gate after that, 1,500.
GATES THAT HELP






GATES THAT HURT


Hazard stripes, so colour is never the only warning.
Gates bob, slide and orbit on a clock both players share, so timing your release beats raw power. Gate Freeze stops them for a turn.

FULLY DESTRUCTIBLE
WATCH IT ALL COME DOWN
Every hit bites a chunk out of the wall it lands on and sends bricks flying.
Floors shatter into rubble, the ones above drop with a thud, and turrets pop off and blow up where they land.
Craters carve the hills and glow as they cool; ledges cut loose break away and fall, castle and all.
The killing blow sets off a chain of blasts and a shockwave before the VICTORY ribbon rolls in.
THE ARSENAL
FOUR WEAPONS. FIVE PERKS.
One weapon per turret, each upgraded through five levels with coins and blueprints. Pack up to three perks in your loadout and use one per turn.
ROCKETS
From the start
Unlimited bursts of 3 to 5. The best friend of a ×50 gate.

CLUSTER BOMB
After level 1-3
Splits into 5 to 9 bomblets at the top of its arc.
HEAVY MORTAR
After level 1-10
One slow, heavy shell that blasts huge craters.
LASER
After level 2-10
A straight beam that pierces terrain, ignores the gates and half the armor.
THE WORKSHOP
A CASTLE ON TANK TRACKS
Drive it to the perfect firing spot with the fuel each turn gives you. Then build it up: thicker walls, better armor, more fuel, and up to four turret floors. Try stacking a few.







CASTLE HP10 levels
ARMORUp to 32%
MOBILITYFuel & speed
TURRET SLOTS2 of 4
11 CASTLE SKINS
From the coin shop, season rewards for reaching Gold, Diamond and Grandmaster, and the Premium Pass. Plus 12 banner emblems.
THE CAMPAIGN
5 WORLDS. 50 LEVELS. 5 GIANT BOSSES.
Level 5 of every world is a two-phase mini-boss. Level 10 is a war tower in three phases: an energy dome held up by two generators, an armoured fortress firing two salvos a turn, then the enraged core.
one for taking 30% damage or less.


WORLD 1
EVERGREEN FOREST


WORLD 2
DESERT RUINS


WORLD 3
ARCTIC ICE PEAKS


WORLD 4
VOLCANIC CANYON


WORLD 5
SKY ISLANDS






RANKED PVP
CLIMB FROM BRONZE TO GRANDMASTER
Duel real players on ten mirrored arenas, matched by trophies. 28-day seasons end with castle skins, emblems and rare blueprints for your best rank, and the top 50 make the leaderboard.

BRONZE
0 trophies

SILVER
400 trophies

GOLD
800 trophies

PLATINUM
1,200 trophies

DIAMOND
1,600 trophies

MASTER
2,000 trophies

GRANDMASTER
2,400 trophies
RANKED DUEL
Turn-based, 20-second turns, 12 each. Win trophies and climb the ladder.
BLITZ
Both players aim in the same 12-second window, for 8 frantic rounds.
PRACTICE
Sharpen your aim against the AI, anywhere.
PASS & PLAY
Two castles, one phone: hand it to a friend between turns.
FREE TO PLAY.
NEVER PAY TO WIN.
Every castle is built from what you earn in battle. Spend money only if you want to, and only on things that look good.
ADS STAY OUT OF BATTLES
Only between campaign levels, never in PvP, and never before you've cleared six levels. One purchase removes them for good.
NO COIN PACKS, NO LOOT BOXES
Coins and blueprints are earned by playing. Nobody can buy a stronger castle.
AN OPTIONAL PREMIUM PASS
Adds castle skins, emblems, rare blueprints and double coins to every season's pass.
NO ACCOUNT NEEDED
Progress lives on your device. Online play only uses a random ID and the nickname you pick.
NEED BACKUP?
Quick answers here, or visit Castle Boom support.
Touch the battlefield anywhere, pull back like a slingshot and let go. The shot flies opposite to your drag, and the length of the drag sets the power. Send the salvo through the gates floating in the gap to multiply it, then watch it bring the enemy castle down.

LIGHT THE FUSE!
Free on iPhone, iPad and Android. No account needed.
Ads only between campaign levels, never in a battle. Remove them for good with one purchase.











