Castle Boom!

AIM. MULTIPLY. DESTROY!

A castle siege on tank tracks. Pull back to aim, fire through gates that turn three rockets into hundreds, and tear the enemy fortress down floor by floor.

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DRAG BACK, LET GO!

Drag back anywhere on the battlefield and let go. Time it so the salvo flies through ×10, or even the golden ×50.

ONE DRAG. ONE BOOM.

HUNDREDS OF ROCKETS.

AIM.

Touch the battlefield anywhere, pull back like a slingshot and let go. The dotted line shows how your arc begins.

MULTIPLY.

Fire through the gates floating in the gap. ×2, ×10, even ×50 clone every missile; dodge the −5 and ÷2 that eat them.

DESTROY!

Craters carve the hills, floors collapse, turrets tumble off and tank treads go up in a fireball.

THE GATES

ONE ROCKET BECOMES A STORM

Every gate a missile flies through changes the count. Six hundred fly at once and the rest fold into the swarm, so even a salvo of thousands lands with exact damage.

×3

ONE BURST LEAVES THE TURRET

3

×10 gate

30

×50 gate

1,500

Three rockets fired through a ×10 gate become 30, and through a ×50 gate after that, 1,500.

GATES THAT HELP

×2 gate
×2
×3 gate
×3
×5 gate
×5
×10 gate
×10
×50 gate
×50
+5 gate
+5

GATES THAT HURT

−5 gate
−5
÷2 gate
÷2

Hazard stripes, so colour is never the only warning.

Gates bob, slide and orbit on a clock both players share, so timing your release beats raw power. Gate Freeze stops them for a turn.

An enemy castle blowing apart under a multiplied rocket salvo, with a −476 damage number

FULLY DESTRUCTIBLE

WATCH IT ALL COME DOWN

  • Every hit bites a chunk out of the wall it lands on and sends bricks flying.
  • Floors shatter into rubble, the ones above drop with a thud, and turrets pop off and blow up where they land.
  • Craters carve the hills and glow as they cool; ledges cut loose break away and fall, castle and all.
  • The killing blow sets off a chain of blasts and a shockwave before the VICTORY ribbon rolls in.

THE ARSENAL

FOUR WEAPONS. FIVE PERKS.

One weapon per turret, each upgraded through five levels with coins and blueprints. Pack up to three perks in your loadout and use one per turn.

ROCKETS

From the start

Unlimited bursts of 3 to 5. The best friend of a ×50 gate.

CLUSTER BOMB

After level 1-3

Splits into 5 to 9 bomblets at the top of its arc.

HEAVY MORTAR

After level 1-10

One slow, heavy shell that blasts huge craters.

LASER

After level 2-10

A straight beam that pierces terrain, ignores the gates and half the armor.

SHIELDA 120-HP bubble absorbs damage until it breaks.
GATE FREEZEThe gates stop moving for your turn.
DOUBLE FIREYour weapon fires twice this turn.
REPAIRRestores 30% of your castle's HP.
SNIPER SIGHTThe full trajectory preview, for one turn.

THE WORKSHOP

A CASTLE ON TANK TRACKS

Drive it to the perfect firing spot with the fuel each turn gives you. Then build it up: thicker walls, better armor, more fuel, and up to four turret floors. Try stacking a few.

  • CASTLE HP10 levels
  • ARMORUp to 32%
  • MOBILITYFuel & speed
  • TURRET SLOTS2 of 4
2 turrets, one weapon each.

11 CASTLE SKINS

From the coin shop, season rewards for reaching Gold, Diamond and Grandmaster, and the Premium Pass. Plus 12 banner emblems.

Classic Keep castle skin
CLASSIC KEEPYour first castle
Timber Fort castle skin
TIMBER FORTShop
Sandstone Bastion castle skin
SANDSTONE BASTIONShop
Frost Hold castle skin
FROST HOLDShop
Basalt Keep castle skin
BASALT KEEPShop
Gilded Bastion castle skin
GILDED BASTIONSeason reward · Gold
Crystal Citadel castle skin
CRYSTAL CITADELSeason reward · Diamond
Grandmaster Crown castle skin
GRANDMASTER CROWNSeason reward · Grandmaster
Thunder Keep castle skin
THUNDER KEEPPremium Pass · tier 10
Obsidian Forge castle skin
OBSIDIAN FORGEPremium Pass · tier 20
Dragon Citadel castle skin
DRAGON CITADELPremium Pass · tier 30

THE CAMPAIGN

5 WORLDS. 50 LEVELS. 5 GIANT BOSSES.

Level 5 of every world is a two-phase mini-boss. Level 10 is a war tower in three phases: an energy dome held up by two generators, an armoured fortress firing two salvos a turn, then the enraged core.

A star for the win, one within par turns, one for taking 30% damage or less.
Ironbark Keep, the Evergreen Forest boss tower

WORLD 1

EVERGREEN FOREST

BOSS: IRONBARK KEEP1-1 TO 1-10
Sunspire Colossus, the Desert Ruins boss tower

WORLD 2

DESERT RUINS

BOSS: SUNSPIRE COLOSSUS2-1 TO 2-10
Frostfang Citadel, the Arctic Ice Peaks boss tower

WORLD 3

ARCTIC ICE PEAKS

BOSS: FROSTFANG CITADEL3-1 TO 3-10
Magma Forge, the Volcanic Canyon boss tower

WORLD 4

VOLCANIC CANYON

BOSS: MAGMA FORGE4-1 TO 4-10
Storm Dreadnought, the Sky Islands boss tower

WORLD 5

SKY ISLANDS

BOSS: STORM DREADNOUGHT5-1 TO 5-10
A rocket salvo multiplied by a ×50 gate fans out over the Sky Islands toward the enemy tower
FIRE THROUGH ×50 GATESOne rocket becomes a storm.
An enemy castle blowing apart under a multiplied rocket salvo in the Evergreen Forest
BRING THE FORTRESS DOWNFloors crumble, turrets tumble, treads explode.
The Magma Forge boss tower behind its energy dome in the Volcanic Canyon
TOPPLE GIANT BOSS TOWERSShields, armor and enraged cores.
The campaign map of the Arctic Ice Peaks with starred levels
5 WORLDS, 50 LEVELSWin fast and stay tough for three stars.
The Workshop screen with castle HP, armor, mobility and turret slot upgrades
UPGRADE YOUR CASTLEMore floors, more turrets, thicker armor.
The duel arena with a Gold rank card, Ranked Duel, Blitz, Practice and Pass & Play
CLIMB THE RANKED LADDERFrom Bronze to Grandmaster.

RANKED PVP

CLIMB FROM BRONZE TO GRANDMASTER

Duel real players on ten mirrored arenas, matched by trophies. 28-day seasons end with castle skins, emblems and rare blueprints for your best rank, and the top 50 make the leaderboard.

BRONZE

0 trophies

SILVER

400 trophies

GOLD

800 trophies

PLATINUM

1,200 trophies

DIAMOND

1,600 trophies

MASTER

2,000 trophies

GRANDMASTER

2,400 trophies

Online

RANKED DUEL

Turn-based, 20-second turns, 12 each. Win trophies and climb the ladder.

Online

BLITZ

Both players aim in the same 12-second window, for 8 frantic rounds.

Offline

PRACTICE

Sharpen your aim against the AI, anywhere.

Offline

PASS & PLAY

Two castles, one phone: hand it to a friend between turns.

PvP opens after campaign level 1-3. No opponent within 12 seconds? You face an AI rival, clearly labelled, for half the trophies.

FREE TO PLAY.
NEVER PAY TO WIN.

Every castle is built from what you earn in battle. Spend money only if you want to, and only on things that look good.

ADS STAY OUT OF BATTLES

Only between campaign levels, never in PvP, and never before you've cleared six levels. One purchase removes them for good.

NO COIN PACKS, NO LOOT BOXES

Coins and blueprints are earned by playing. Nobody can buy a stronger castle.

AN OPTIONAL PREMIUM PASS

Adds castle skins, emblems, rare blueprints and double coins to every season's pass.

NO ACCOUNT NEEDED

Progress lives on your device. Online play only uses a random ID and the nickname you pick.

NEED BACKUP?

Quick answers here, or visit Castle Boom support.

Touch the battlefield anywhere, pull back like a slingshot and let go. The shot flies opposite to your drag, and the length of the drag sets the power. Send the salvo through the gates floating in the gap to multiply it, then watch it bring the enemy castle down.

Castle Boom key art: a castle on tank treads fires a rocket salvo through ×10 and ×50 gates at an exploding enemy fortress in the Volcanic Canyon

LIGHT THE FUSE!

Free on iPhone, iPad and Android. No account needed.

Download on theApp StoreGet it onGoogle Play

Ads only between campaign levels, never in a battle. Remove them for good with one purchase.